Board Games Market Growth, Share, Size, Trends, Demand and Forecast 2023-2028

IMARC Group, a leading market research company, has recently releases report titled “Board Games Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028.” The study provides a detailed analysis of the industry, including the global board games market growth, trends, share, size, and forecasts. The report also includes competitor and regional analysis and highlights the latest advancements in the market.

Industry Overview of Board Games Market

Board games are recreational activities that involve players engaged in strategic and tactical gameplay on a board or playing surface. They include Monopoly, battleship, chess, ludo, scrabble, candy land, snakes and Ladder, a ticket to Ride, and Uno. They consist of a set of rules, game pieces, and a game board and encompass various genres, including strategy, role-playing, puzzle-solving, and trivia. They provide entertainment, intellectual stimulation, and an opportunity for social bonding among friends, family, and colleagues. They help develop the critical thinking, decision-making, and problem-solving skills of individuals, making them a popular choice for leisure and educational purposes. Besides this, as they help improve the visuospatial ability of children and reduce screen time, the demand for board games is rising worldwide.

How Big Is The Board Games Market?

The global board games market size reached US$ 15.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 29.7 Billion by 2028, exhibiting a growth rate (CAGR) of 11.2% during 2023-2028.

What Are The Growth Prospects And Trends In The Board Games Industry?

The growing demand for offline entertainment, social interactions, and engaging experiences among individuals represents one of the key factors driving the market. Additionally, the advent of crowdfunding platforms and the rise of independent game designers are leading to a surge in new and innovative board game titles with a diverse range of themes, mechanics, and player experiences. Apart from this, the increasing adoption of board games in schools and educational institutes as an innovative and interactive learning method to enhance cognitive skills, promote strategic thinking, and improve social interactions is offering lucrative opportunities to industry investors.

What Is Included In Market Segmentation?

The report has segmented the market into the following categories:

Key Market Segmentation:

Product Type Insights:

  • Tabletop Games
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPG Games

Game Type Insights:

  • Strategy and War Games
  • Educational Games
  • Fantasy Games
  • Sport Games
  • Others

Age Group Insights:

  • 0-2 Years
  • 2-5 Years
  • 5-12 Years
  • Above 12 Years

Distribution Channel Insights:

  • Supermarkets and Hypermarkets
  • Specialty Stores
  • Online Stores
  • Others

Regional Insights:

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

Who Are The Key Players Operating In The Industry?

The report covers the major market players including: 

  • Buffalo Games
  • Cartamundi Asia Pacific
  • Clementoni Spa
  • CMON Limited
  • Franckh-Kosmos Verlags-GmbH and Co. KG
  • Fremont Die Consumer Products Inc.
  • Gibsons Games Ltd.
  • Goliath Games
  • Hasbro Inc.
  • Mattel Inc.
  • Mindware Inc.
  • PD Verlag GmbH and Co. KG
  • The Walt Disney Co., etc

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